pathfinder 2e healer's gloves. All you really need is someone who takes the medicine feats and has a healer kit. pathfinder 2e healer's gloves

 
 All you really need is someone who takes the medicine feats and has a healer kitpathfinder 2e healer's gloves  This would make the normal Treat Wounds DC still 15, with Expert at 20, Master at 25, and Legendary at 30

A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. For 8 hours, the bonfire blazes regardless of whether it has any fuel. Alchemical Items. 5E, neverwinter nights 3E, etc. 0 Price 3 gp, 8 sp; Bulk 3 Bulk, 2 light; Money Left Over 11 gp, 2 sp Armor hide armor Weapons dagger Gear adventurer's pack, grappling hook Options greatsword (2 gp), longbow with 20 arrows (6 gp, 2 sp), or longsword and steel shield (3 gp) Monk Kit Source Core Rulebook. All of my parties don't count healing items as loot. " You cannot craft a Healer's kit directly. So far I have been involved with seven sessions of PFS(2) and Medicine+healer's kit is certainly one of the MVPs of 2E along with the three-action system. 5. Make it your signature. These pure-white leather gloves bear symbols of healing and faith on the back of the hands. Battle Medic's Baton Item 3. 158 Price 50 gp; Weight 1 lb. 592 4. 1. Soothe, cuz you need healing. Healer’s gloves: 2,500 gp: 91–100: Engineer’s workgloves: 3,000 gp: Greater Minor Hand; d%. The IMAK Compression Arthritis Gloves earned our best overall. 0. Usage worn. Healer's blessing affects healing spells (those with the healing trait), not all spells which restore hit points. 562 4. Usage affixed to armor; Bulk —. The benefits of an Angelic Sorcerer over a Cleric is Spontaneous casting and more overall spells per day. 0. 6th heal, restoration, restore senses. Price 13,000 gp. Greater Healer's Gloves gives an item bonus of +2 and Expanded Healer's Tools gives an item bonus of +1 which doesn't stack, so only the gloves are needed. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. 337 4. Alchemical items are not magical. Held items (such as orbs and rods) must be held in a hand or similar appendage and activated manually like a weapon. Heal is a versatile and potent healing spell. Healing potions and elixirs of life are no use, but an oil of unlife can heal undead. For example, Healers gloves and Gloves of Storing. You still cannot wear two pairs of gloves or two pairs of goggles, but you can wear as many rings as. Thank you :) The PF1 witch wasn't that great of a healer either, to be honest. Let's convert some old Paizo content - Pathfinder 2e conversion stream! [Savage Tide] r/Pathfinder2e. Picking Pathfinder classes for your characters is possibly the most important choice you’ll make when playing this venerable TTRPG. You do not take a penalty for not using a healer’s kit when treating deadly wounds this way. Now, they've put in a cheap, readily available, and easy-to-use tool that essentially allows players to not worry about healing up after combat. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. It serves as a badge of office for agents of the Pathfinder Society and as a status symbol among adventurers of any stripe. This is a positive healing effect. Chapter 6: Equipment / Gear / Gear Statistics Wearing Tools Source Core Rulebook pg. ago. In a Pathfinder 2e party, healer characters fulfill a crucial role by providing vital support and ensuring the well-being of their allies throughout their adventures. 4th heal, restoration. That's what I was thinking as I wrote it. Level 4: First Revelation (Oracle - Life Link) Level 5: Chalice Implement. Uncommon General Healing Manipulate Skill. You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). This curved wicker basket is worn like a glove over one hand. Myth-Weavers is an online community that focuses on play by post gaming, as well as the host of the largest collection of RPG character sheets anywhere on the web. Lover’s Gloves: equipment: Paizo: Pathfinder Advanced Player’s Guide: Mad Monkeys: spell: Paizo:. Many of these changes are based on your survey feedback, as well as common comments we. However, this broad skillset doesn’t come without cost. Resting a full 24 hours heals 2 hp per level, or 2 points of ability damage per ability. 632 4. Crawling hand just seems really cool. For a divine witch, use Stoke the Heart, Guidance, and have your crawling hand aid a frontliner for +2 to damage and +2 to attack. If you succeed, you move your full Speed during the Climb. All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. 80 GP Healer's Gloves. Usage held in 1 hand; Bulk L. There's a shift in the nature of healing in 2E. At level 10 with a +3 intelligence, you have 13 reagents. Source Core Rulebook pg. $34. 9. 595 4. For any spell healer Medicine (or Nature and the Natural Medicine feat) is a good investment to make, and for any person with Medicine, getting a few outright heals is always. Having mainly played actual RPG games like pathfinder: kingmaker 1E, and baldur's gate 2. The target loses the dying condition, though it remains unconscious at 0 Hit Points. Add to Favorites. You can wrap them around any appendage, which is why they can work for animals and grant property runes. Treat Wounds has no requirement for 2 hands. The text of Rage of Elements was written to be fully. ago. The paladin and inventor are trained in medicine, and yes the paladin has lay on hands, but 6 hp. 5. Source Core Rulebook pg. Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats (Impulses). So the answer is 3. You can also use your feet to hang from any surface that can. You use the Eidolon's proficiency & stats. Lvl 1 Spells: Bless, Cure Light, Remove Fear, Shield of Faith. The wearer gains a +5 competence bonus on Heal checks. Activate [one-action] Interact Frequency once per day; Effect You grasp the hands of a willing creature you. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True. Poisons in Pathfinder 2e are extremely effective, but they’re also complicated. First, if you are going all-in on blasting with 3 actions, using a 2-action plus 1-action is almost always a DPR increase over 3 single actions. The description for a Bandolier in the core rulebook states: ' A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions. A healer’s kit is exhausted after 10 uses. #1. You become an expert in Medicine. Nor will they be better than a character that has invested proficiency and skill feats into the Medicine skill. DESCRIPTION. It seems that in the Paladin universe, faith is a deadly weapon. You have to track the Eidolon's proficiencies and attributes separately and roll them separately. The most basic way to start improving on this is, of course, the Heal skill. Divine spells include many of the best healing and support options, but direct damage options are rare and are frequently only viable against specific creature types like celestials, fiends, and undead. True, Clerics get an additional amount of max level Heal spells based on their Charisma modifier, but they are definitely a MAD class. Battle medicine and the feats that come. Life boost seems like a good substitution for the healing hex. Type greater healer’s gloves; Level 9; Price 700 gp. Level 3: Incredible Initiative. Heal Spell1. To make it clearer that elixir of life only works on living creatures due to the healing trait, change the first sentence to "Elixirs of life accelerate a living creature’s natural healing processes and immune system. That choice sets the Setup Time and the Crafting DC. PF2 healing options are misaligned to the needs and expectations of the game. Most staple items like magic weapons, healing potions, and boots of elvenkind no longer require a caster level or spellcasting ability. You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. The healer has a kind heart and hates to see any creature suffer. Vest of Surgery - 3000 GP, chest slot - This vest basically is an infinite healer's kit, and one-day can heal ability damage with TDW instead of HP, which you already can do. My party fought a pair of Jungle Drakes, and many of them received the Enfeebled condition from the Jungle Drake venom. This mobile collection of vials and chemicals can be used for simple alchemical tasks. Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like Avoiding Notice). +x armor and sturdy shields. Source Core Rulebook pg. Apex. 0. . ghost of tsushima scenery; pheasant hunting new zealand; nieuport 17 for sale near ireland. The Fundamental Math of Character Optimization. Price 340 gp. The second tab is for strength-based martials (start. Handwraps of mighty blows are just strips of cloth. You can’t harm undead with this healing. Pathfinder Accessories, Pathfinder Adventure Card Game, Pathfinder Adventure Path, Pathfinder Adventures, Pathfinder Battles, Pathfinder Campaign Setting, Pathfinder Cards, Pathfinder Flip-Mat, Pathfinder Legends, Pathfinder Map Pack, Pathfinder Module, Pathfinder Pawns, Pathfinder Player Companion, Pathfinder RoleplayingCore Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. This would make the normal Treat Wounds DC still 15, with Expert at 20, Master at 25, and Legendary at 30. The target loses the dying condition, though it remains unconscious at 0 Hit Points. A wayfinder functions as a compass. 3 Retrieving an item stowed in your own backpack requires. Community / Forums / Pathfinder / Pathfinder First Edition / Advice /. Oradin is the best "Tank" in Pathfinder. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Staff of Healing (True) Item 16. Greater Healer's Gloves gives an item bonus of +2 and Expanded Healer's Tools gives an item bonus of +1 which doesn't stack, so only the gloves are needed. More precisely, any time the Summoner gets a skill increase, the Eidolon gets the same increase. Your choice of element(s) determines which impulses you can access. Trek Evoke Unisex Mountain Bike Glove. You can’t harm undead with this healing. The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). • 4 yr. This counts as. If you’re using both armor and a shield, apply the lower of the two proficiency modifiers. Adding this material component to a heal spell bestows additional temporary Hit Points to one target healed by the spell. Zaister • 1 min. Pathfinder 2e Digital Tool Set - The Goblin's Cauldron - Weekly. STEP 3: Crafting Skill Check. These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. Weapon: Whip for trip and safe 10ft reach distance. Price 15,000 gp. How do Bandoliers work? ' A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions. Was wondering what others thought on magic items to help boost a fighters efficacy. In terms of build (5lvl by far): 10 healing potions a day, easy wound removal, chalice healing for faster between-battles-recovery, Soothe and Heal scrolls for spare money when things go crap. Thanks! Pretty much yes. Having mainly played actual RPG games like pathfinder: kingmaker 1E, and baldur's gate 2. The spells that can be cast from a staff are listed. Wondrous Items - Hands. Your positive energy is even more vibrant and restorative. Each wand holds a spell of a certain level, determined when the wand is created. Apex. Investigator Handbook: PF2 Class Guide – RPGBOT. . Just have them homebrew Handgloves of Mighty Healing. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. Usage worn gloves; Bulk L. Price 80 gp. Cast [two-actions] somatic, verbal. Here 's a guide rating most spells in the game. This handful of gritty black dust glows faintly, like old coals, but is cool to the touch. While Following the Expert, you match their tactic. Battle medicine and the feats that come. Gloves of Storing Item 7. Activate Cast a Spell. These healers, often seen wearing distinctive masks and burning powders to defend against airborne plagues, are as much feared as they are respected. Core Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. Worn magic items are things like rings, cloaks, amulets, and gloves. You can totally store almost any magical item (of Bulk 1 or less of course) in Gloves of Storing with no ill effects, and by general rule you can store however many magic items in a bag of holding and sleep and rest easy. You channel positive energy to heal the living or damage the undead. Thaumaturge. 0. Healer's kit Source Ultimate Equipment pg. This well-worn physician’s bag can be slung over one shoulder or carried easily in one hand. Healer’s Gloves Healer’s Gloves Item 4 Invested Magical Necromancy Price 80 gp Usage worn gloves; Bulk L These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. CR didn't exist, but it's an 11HD creature, and the 5000xp award is equivilant to a 15HD creature per table 31. it would work on Dhampirs because they're not fully undead. (2e) Healer's Gloves: Use on Self? : r/Pathfinder2e • 3 yr. Burning Hands Spell 1. Basic Trickery, Evasiveness (Rogue), Skill Mastery (Rogue), Sneak Attacker, Uncanny Dodge. Implements: Chalice + whatever. An astringent aroma from rare succulent plants wafts off these soothing cloth patches. Positive energy shuts death's door. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. 0. 2nd heal, restoration, restore senses. Reading Pathfider's heal skill it states you can use it with a healer's kit to restore hitpoints ("Treat Deadly Wounds") as follows (Pathfinder SRD): You must expend two uses from a healer's kit to perform this task. Item 2. An item can be stored inside these supple leather gloves, held in an extradimensional space. Usage affixed to armor; Bulk —. Item 15. In this 2. Spellbooks are useful tools for any magic user to write down incantations and runes of power, but where most spellbooks are nothing more than ink on parchment, grimoires have absorbed the magic of the spells within—magic that knowledgeable spellcasters can use to augment their spells. by ParallaxThatIsRed. The gloves provide a +2 bonus and restore 4d6+15 Hit Points. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Life boost seems like a good substitution for the healing hex. Healer's tools as a resource. Improve this question. Prerequisites healing font. Lesser is. Range 30 feet; Targets 1 dying creature. They give you a +1 item bonus to Medicine checks. Agreed on sorc. ago. They give you a +1 item bonus to Medicine checks. Price 6 gp. I don't know what your cleric usually gets up to, but I would also. I'm all for the healing kit, but it's a complete 180 on their original stance. But, there are ways to gain (combat) healing for any class: Blessed one archetype straight up gives you lay on hands and various other spells. The guided adventure in the Pathfinder 1e Beginner Box was the inspiration for my online guided adventures for DnD 3. Activate [one-action] Interact Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. 1. Pretty simple and helpful. 633 4. It contains a collection of continually renewing bandages, medicines, and herbs. While you hold it, you gain a +1 item bonus to Medicine checks. Marshals can come from any class or background, though they all share a willingness to sacrifice their own glory for the greater good of the team. You can’t harm undead with this healing. Level 2: Oracle Dedication. The Healer's Gloves, for example, won't make a character better at healing than one that has a healing spell such as Heal or Lay on Hands. However, if you feel like it has gone too far for the players to replace some stuff in the healing kit (well away from any shop or settlement in anyway) and the players kept critically failing, you can perhaps exhaust it. 287 4. Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Magic items are often divided into held, worn, and consumable items. Source Core Rulebook pg. 61. 9. If you've crafted a large number of disguises, you can replenish. Requirements Craft Wondrous Item, creator must have 5 ranks in Heal; Cost 1,250 gp. If the target is a willing living creature, you restore 1d8 Hit Points. Usage worn gloves; Bulk L. Eternal Blessing (if good) Resurrectionist (if neutral) Eternal Bane and Eternal Blessing grant a permanent aura. 41. No, the bag of holding problem derives from the placing of an extradimensional space into another extradimensional space. Archetype Medic. 241 4. Striking does nothing. But that's a different discussion. In addition, the wearer gains a +2. griff4218 •. Made of soft and subtle black leather, these gloves fit tightly but aren’t uncomfortable and don’t impede your sense of touch. You and your enemies each have a limited pool of resources, and to win a fight to the death, you need to deplete your enemies’ resources before they deplete yours. 2. Make a melee spell attack roll against your target's AC. A sturdy shield (100gp) is worth a look too, as is a +1 skill item for a skill you use a lot (around 80gp) 17. Perception: Start at Expert, and you advance to Master. Transfering a 5e Artificer into a Pathfinder 2e character. The ally must be at least an expert in that skill and must be willing to provide assistance. Hands 2; Bulk 1. Oil of Weightlessness Item 2 Source Core Rulebook pg. BirdGambit • 2 yr. You usually need a disguise kit to set up a disguise in order to Impersonate someone using the Deception skill. Try Expanded Healer's Tools, Healer's gloves and Marvelous Medicines. Introduction. Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. CUSTOM Pathfinder 2e MINI Healing Potion set of 2 Ad vertisement by DiceDragonGames. Investigator Handbook: PF2 Class Guide – RPGBOT. Magical Necromancy. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be. Gouts of flame rush from your hands. You channel positive energy to heal the living or damage the undead. This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. A large weakness might change things, but even with a -8 MAP infusion I think the reliability of 2+1 is going to be better than 1+1+1. Then I see a Feat: Medical Researcher, which reads, " When you Craft healer's kits, vaccines, addiction suppressants, antidotes, antiplagues, elixirs of life, or other non-magical medical or healing items, you can use. Cantrip Healing Necromancy Positive. Traditions divine, primal. Prerequisites trained in Medicine; Battle Medicine. One of my characters has both the acid gloves above and also the Healer's Gloves, swapping them out when needed. 0 You can make a set of tools (such as alchemist's tools or healer's tools) easier to use by wearing it. g. You will choose the dc20 check for +10 healing. Summons work like Animal Companions, but the action to command them is also the action used to sustain the spell. So with 7 uses/day of each lay on hands and channel energy each at 3d6+1, and all my healing spells this build can easily heal upwards of 350 hp worth of damage each day. while also introducing new types of items. For one action you can heal a touched creature for 1d8 (per spell level). To expand on that last, a Wand of Cure Light Wounds with 50 charges costs 750 gp, or 15 gp per charge. It works in a pinch and you'll hit the DCs at mid levels on. Healer's Hands (Conduit) Source Planar Adventures pg. You can’t harm undead with this healing. Invested Magical Necromancy. An item with this trait can be used or worn by an eidolon only, and an eidolon can’t use items that don’t have this trait. Activate [free-action] command Trigger You fall or attempt an Acrobatics check to Balance; Requirements You are trained in Acrobatics. Wednesday, October 5, 2022. 0. 3rd heal, remove disease. It's all my opinions, so you can take it with a grain of salt, but it might be a good spot to start if you. Having the tools in the bandolier you only need to pull out what is required for that instance of healing. Natural Medicine Feat 1. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. CONSTRUCTION REQUIREMENTS. Her characters take abilities, feats, items, and spells like Battle Medicine, breath of life, Communal Healing, curse of outpouring life, delay affliction, Directed Channel, field of life, heal, healer's blessing, healer's gloves, Healing Hands, healing potions, life link, Rapid Response, Reach Spell, staff of healing, vital beacon, and others. The wearer of a pair of healer’s gloves gains a +4 competence bonus on Heal checks to provide first aid, long-term care, and to treat deadly wounds for living,. Cantrip Healing Necromancy Positive. • 7 yr. I know which class you are talking about. You take a –2 penalty on your check for each use from a healer's kit that you lack. They give you a +1 item bonus to Medicine checks. Both rogue and investigator have greater gloves of healing and combat medicine. It's also helpful for arcane/divine witches. When using the heal skill to TDW you may treat double the normal number of people you may treat at the same time. 99. This short bronze rod has the form of a serpent coiled around it. 0. 0. Source Core Rulebook pg. Resurrectionist quickly heals any creature that you restore from dead or dying status. Rage of Elements is the first major supplement published following the 2023 OGL Controversy, and following the “Pathfinder Remaster” announcement which occurred in the wake of the controversy. A magical staff is an indispensable accessory for an elite spellcaster. The ally must be at least an expert in that skill and must be willing to provide assistance. However, if you feel like it has gone too far for the players to replace some stuff in the healing kit (well away from any shop or settlement in anyway) and the players kept critically failing, you can perhaps exhaust it. Price 28 gp. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. Challenger's Gloves: 2,200 gp: Gloves of Larceny: 2,500 gp: Healer's Gloves: 2,500 gp: Quickfingers Gloves: 2,500 gp: Touch of Avolition: 2,500 gp: Inheritor's. Attempt a Medicine check against the poison’s DC. Expanded healer’s tools provide a +1 item bonus to such checks. 0. Storm Druid doesn't bring anything particular to the healing role. Spell 1. So, no, the combo isn't there any more. If you’re using both armor and a shield, apply the lower of the two proficiency modifiers. PF2 healing options are misaligned to the needs and expectations of the game. All you really need is someone who takes the medicine feats and has a healer kit. Since Battle medicine now requires you to use healer's tools, and using healer's tools requires 2 hands, battle medicine requires 2 hands, unless I'm missing something (and I very well may be, as the FAQ apparently doesn't include everything that's updated, and it's weirdly mixed together). Wands. 287 4. Strictly speking. Source Treasure Vault pg. Armor appears in its own section on page 555, and apex items that can increase ability scores are on page 603. D&D 3. That is why it has a different cooldown attached to it. If you're a master in Medicine, you can do so once per hour. Welcome back folks! Today we're talking about healing in Pathfinder 2e, and what kinds of healing are the most important. We compiled a list of items from Pathfinder 2e and made a list of the TOP 5 items we think are great for healing and healers!Nothing Ventured, Nothing Gamed. This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. Reading Pathfider's heal skill it states you can use it with a healer's kit to restore hitpoints ("Treat Deadly Wounds") as follows (Pathfinder SRD): You must expend two uses from a healer's kit to perform this task. Add ranks in Knowledge (Planes) to amount healed) -Improvisational Healer (Additional +2 to Heal checks) -Incredible Healer (Treat Deadly Wounds heals the normal amount, or the result of your Heal Check. Type healer’s gloves; Level 4; Price 80 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 19; Type greater healer’s gloves; Level 9; Price 700 gp; Identify Identify Magic (Arcana, Nature, Occultism or Religion) DC 26; The gloves provide a +2 bonus and restore 4d6+15 Hit Points. Champion helps mitigate damage a lot and heal a bit. Range 30 feet; Targets 1 dying creature. First aid to stabilize a dying creature. Price 6 gp. For three actions it can heal every living creature in range for 1d8 per spell level. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as. 57 1. Sorry I’m new, just got the books like two weeks ago, sorry for the dumb question. Range 60 feet; Targets the triggering creature. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. On a failure, you instead fling the item 15 feet in a random direction. In Pathfinder 2e (second edition. The class also exists in an interesting place in the real-world history of Pathfinder. Gouts of flame rush from your hands. Positive energy shuts death's door. Summons work like Animal Companions, but the action to command them is also the action used to sustain the spell. Options healer's tools (5 gp) Fighter Kit Source Core Rulebook pg. The missiles is decent, though I have to keep it in hand the whole time, which is a little crusty with the fighter feats requiring an open hand. 18. It contains a collection of continually renewing bandages, medicines, and herbs. But healing options come across as a throw-back to the much more. Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like Avoiding Notice). BigQuirky9613 • 2 yr. Activate [one-action] Interact Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to. • 7 yr. 0. Each base class (excluding the “Hybrid Classes” in Ultimate Class Guide because it was published after Ultimate Equipment) has a class kit which includes. This is an analysis of weapons and effects of the agile trait on them, with all else considered equal. Feats Craft Wondrous Item; Special creator must have 5 ranks in. You are required to use healer's tools, which already include "bandages, herbs, and suturing tools". Activate [one-action] Interact Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to. You get everything that you need to succeed. Spell List Breakdowns. Cleric.